Firefly: The Game. Find a crew. Find a job. Keep flying.
Bought the Firefly board game over the weekend. Designed by the fine folks over at Gale Force Nine, and I quote:
“In Firefly: The Game, players captain their own Firefly-class transport ship, traveling the ‘Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job – so long as it pays. Double-dealing employers, heavy-handed Alliance patrols and marauding Reavers are all in a day’s work for a ship’s captain at the edge of the ‘Verse.”
We played it for the first time yesterday evening and first off let me just say their projected 2 hour play time is optimistic at best. Granted the rules read-through took a portion of that, but still, we started at 8 and when we finally called it quits around 11, we hadn’t even achieved the first story goal.
That having been said, this is one fun board game. It’s kinda like monopoly in the most basic sense in that you have game currency, dice to roll, pieces you move around the board and cards you draw under certain circumstances. But the similarities end there. For instance there’s no ‘go to jail’ card, about the closest Firefly game equivalent is having your contraband confiscated by an Alliance ship or having crew members killed by Reavers. Plus, this game is as close to sandbox as you can get with a board game. There’s no set path you need to take or steps you need to follow. If you wanted to blow off the story card goals and just fly around the board doing jobs and dodging the Alliance and Reavers – you can.
The game does an excellent job of recreating the feel from the show of traveling the ‘Verse, looking for jobs, trying to stay alive and one step ahead of the Alliance. Check it out . . .